The position of the cave magnet is placed according to each question challenge. The topic is from shallow to deep, which enhances the child's sense of achievement in the game. During the game, you need to solve your problems, constantly change the magnets of the cave, find out the correct position, and test your child's intelligence and concentration.
The surface and accessories of the magnet material are easy to damage and easy to operate and store. The portable magnetic game book is light and convenient to carry, where to go.
Cognitive learning: Learn to recognize different cars in the game.
Improve intelligence: How do you arrange the cave magnets to get the correct answer? Let your child improve his intelligence in observation and thinking!
Hand-eye coordination: Through the arrangement of magnets, children's hand-eye coordination and development of hand muscles are promoted.
Easy to carry: Portable packaging design, easy to operate and store, no matter where you go indoors or outdoors.
Various ways to play: Parent-child interaction, self-testing, playing with friends or playing games, to achieve a high degree of fun.
[Windmill] Car Crossing Hole Magnet Game Book-FOOD Superman
Publisher: Windmill Books Publishing Co. Author: Windmill editors appropriate reading age: 3 years old bar code: 4714426204688 size: 25x24 x1cm Pages: 12 , color Publication time: July 2016